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Ico

IcoFrom: Sony Computer Entertainment
Category: Video Games

Buy Used: $35.05
as of 9/6/2010 18:42 CDT details

Qty 1 In Stock


New (15) Used (41) from $35.05

Seller: m_glidden
Rating: 4.5 out of 5 stars 218 reviews
Sales Rank: 2204

Platform: PlayStation2
Genre: Action Games
ESRB: Teen
Media: Video Game
Age: 12 - 20 years
Operating System: PlayStation 2
Shipping Weight (lbs): 0.3
Dimensions (in): 7.5 x 5.3 x 0.6

UPC: 711719711322
EAN: 0711719711322
ASIN: B00004YUWA

Release Date: September 25, 2001
Availability: Usually ships in 1-2 business days

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Editorial Reviews:

Product Description
They say the mind bends and twists to deal with the horrors of life...sometimes the mind bends so much it snaps in two.

Prepare for the next chapter in car combat. Designed and developed by the makers of Twisted Metal and Twisted Metal 2, Twisted Metal: Black sends players on a deranged journey through a world rife with horror and desolation.

The infamous Calypso returns to host the ultimate contest of wreckage and devastation. Calypso has plucked a motley crew of contestants straight from the lunatic asylum, promising these otherwise doomed souls a chance to have one wish granted, should they emerge victorious in a deadly battle of twisted metal. As the carnage unfolds, so does the horrifying tale behind each of these tortured souls. Discover why these manic motorists were locked up. Slip into their minds, take a walk around their mental anguish, and come out screaming for more!

Amazon.com Review
Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand.

Although it looks like an adventure game and has some rudimentary action sequences, Ico is mostly about solving puzzles. Players will run, jump, and climb their way through the gargantuan castle as well as figure out which objects and environments are interactive. Yorda is very much a damsel in distress, and isn't nearly as capable as Ico. A great deal of the puzzles require the player to create a safe path for Yorda, who isn't physically able to get to the places Ico can. The puzzles are quite brilliant, although a few are so tough that players will feel like ditching the princess.

Graphics, particularly the lighting effects and animations, are fantastic. The developers did a superb job of conveying the enormity and beauty of the castle. When Ico and Yorda move and interact, their actions seem totally lifelike. The ambient soundtrack and simple controls let the player focus on the tasks at hand. Sony has crafted a very unique game that anyone can play. Few games are as elegant in their simplicity as this puzzler from Sony. --Raymond M. Padilla

Pros:

  • Excellent puzzle design
  • Aesthetically and stylistically brilliant
  • Appropriately understated sound
Cons:
  • Most players will finish it in fewer than 10 hours
  • Battles are too easy



Customer Reviews:
3 out of 5 stars To Easy and Repetitve   June 21, 2010
Lover of sounds
0 out of 2 found this review helpful

As an aging gamer, my eye for the repetitive and mundane has grown a lot sharper than it was as a child. Pretty graphics do nothing for me, stupid razor thin plots kill my interest, and lack of depth makes me literally fall asleep with my controller in my hands. Due to this desire for something new and after hearing so much praise for the game, one could see just how much I was looking forward to playing Ico. Unfortunately, when I finally played this game, my dreams for a truly unique title were fulfilled, but all other hopes were dashed.

Simply put, the game was interesting the first couple hours, but I sadly found myself bored as I played more. Now, it wasn't because of the simple combat or the fact that the game was primarily a puzzler, but mainly because the "puzzles" were never...puzzling. When I say this, I mean that the game threw puzzles at me, but the puzzles rarely made me sit for more than a few seconds pondering what needed to be done. In addition, everything just started feeling more like busy work since the simplicity of the puzzles made me to bored and unencouraged to push blocks and pull levers all the time. Seriously, by my 2nd or 3rd hour in, I already noticed the only reason I kept going was because I felt like I had to finish rather than WANTED to.

The story (or lack of) didn't help either. The "story" (which so many seem to be amazed by for reasons unknown) was just plain empty, stupid, and poorly executed. I mean gosh, the setup they had with these mysterious black entities, Yorda, Ico's horns, and this sprawling castle was PERFECT grounds for a really deep and intricate storyline. However, they messed up and wasted it with (literal) mumbo jumbo dialogue and next to nil conversations about nothing.

Perhaps the game would've been a little more interesting if the puzzles were environment AND text based, but since they were all based in the environment they posed no challenge. Lastly, some people complain about the short length of the game, but in all honesty I think it was just long enough; A person could only stand to stare at scenery and push blocks around so long before it gets grating. So, 8-10 hours of it is just enough to get the point of this game home.

In the end, is this game one of the PS2s criminally slept on classics? For graphics that's a maybe, but for everything else, I have to answer a resounding NO.



4 out of 5 stars Innovative and fun, even in 2010   May 7, 2010
Amanda (Dallas, Texas)
2 out of 3 found this review helpful

It's tough picking up Ico in 2010, after the game has been out for nine years and video game technology has come so far. Some people would think I'm crazy for going all the way back to the beginning of the Playstation 2 era, just to play a puzzle-solving escort mission, but after completing Shadow of the Colossus about a year and a half ago, I was hooked. I wanted to know more about the world and experience more of the beauty of the Shadow of the Colossus universe.

When my boyfriend gave me a copy of Ico for my birthday earlier this year, I was psyched. The only catch? Shortly after I moved into an apartment and didn't own a television (dang, they are expensive). After a few months I finally saved up enough to buy a gorgeous new TV in crystal clear 1080p HD, and quickly jumped into the world of Ico. Sadly, the graphics didn't look too hot due to the quality of the TV versus the age of the game -that aside, it was an absolutely fabulous game that hailed the reign of Sony's PS2 and re-defined what a video game could be.

Ico is the story of a young boy with horns who is left as a sacrifice by his people (due to the horns of course) inside a mysterious castle. Inside the castle, Ico meets a mysterious princess named Yorda, who is also trapped there. Ico must escape from the castle with Yorda and protect her from the spirits who try to kidnap her and keep her in the castle. As you race through the castle, you must solve puzzles and protect the girl.

Basically, the entire game is an escort mission with puzzle-solving. Doesn't sound like a great game on the surface, but trust me -it's incredibly fun. Yorda isn't too painful of an escort mission, and the puzzles are fascinating. Most importantly, Ico is a truly unique video game that stretches the stereotypes of what a game should be.

Interestingly enough, Ico is a very minimalist game. It doesn't have much plot, much character development, back story or even music for that matter, but there's something about the simple beauty of this game that helps it transcend what a video game should be into art. It's not about fighting or racing or anything, just charming and simple.

Ico may be difficult for gamers who have serious problems with escort missions, and at times the game threatens to get a little boring due to the constant need to solve puzzles -this is helped somewhat by the fact that it's not a very long game. I also found that the puzzles seemed to hit a difficulty plateau relatively early in the game, and didn't seem to get much more difficult from there on. Perhaps my brain became more in tune with how the game was put together, but I was surprised it didn't become more difficult -just more unique.

Truly, Ico is a great game, a landmark of gaming, and a great addition to a PS2 gamer's library.



5 out of 5 stars This game is fantastic   January 11, 2010
CJC (OC, CA)
I played this game when the PS2 was first released back around the turn of the century...seems like a long time ago when I put it that way. The game ambiance is beautiful. The combination of CGI environment with the music and sounds are amazing. Basically, you are a boy warrior trying to help a little girl princess escape the grasps of her evil queen mother who wants to use her (the princess) to prolong her (the queen) life. While trying to escape the castle you are confronted with lots of puzzles while various evil shadow creatures attempt to pull the princess back to the queen. ICO is definitely one of those sleeper hits. But the only thing lamer than raving fanboys pointlessly sticking up for their favorite console are online price jackers. This game is one of those games where one day someone said "I love this game, I'm going to put it on eBay and further bastardize the term "rare" by putting that in the description to try and sell this game at a hugely inflated price." And you know what...it worked. Even though this game is far from being in short supply on the used games sales list, or rare, people are still willing to pay around [...] for it simply because the online retail sector says it should be so. The game is awesome and very challenging, but seriously, stop paying these people these ridiculous prices for these types of games. If people stop buying the games at these prices then eventually the prices will drop to a fair, used price. The game is not rare, so do not believe it.


5 out of 5 stars Great Game   October 3, 2009
Natarina P (Sunnyvale, Ca)
Played Shadow of the Colossus and decided that I needed to play this game. I heard it was one of the most beloved game and gave it a try. It did not disappoint. If you don't like puzzle games or if you like a lot of dialog then this is not the game for you. People who have played Shadow of the Colossus should know how this game would be like. It could get repetitive if you're not into the story but overall I really enjoyed this game.


4 out of 5 stars Fantastic Atmosphere   September 1, 2009
Benjamin Donahue
0 out of 1 found this review helpful

After seeing the E3 trailer for The Last Guardian, I decided that I needed to play the team's previous two games. I had always wanted to play Shadow of the Colossus, but I had only been marginally interested in Ico. I like puzzles in my games, but I wouldn't call myself a fan of puzzle games.

On the surface, that's what Ico is, and some of its puzzles will certainly stump you. It also has some simple combat, but it's not very involving. As you play through the game, though, you begin to fall in love with its atmosphere. Seriously, through the first couple hours, I thought this game was fun, but not great. However, the further I got, the more I was pulled in by the atmosphere. It's very hard to describe. This is one of those games that you really like, and you don't know why.


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